🏛️ Built for Museums & Cultural Institutions

Transform Your Exhibits Into Epic Quests

SideQueso uses AI to turn any exhibit, plaque, or collection page into an interactive quest — complete with branching storylines, named characters drawn from your own history, and AI-generated collectible trading cards visitors take home.

Get Early Access → See How It Works →
Ancient Egypt Quest Rare
🏺
Neferu the Weaver
Royal Textile Artisan
Bio Keeper of the sacred loom; her patterns told the stories the scribes dared not write.
Task Restore the ceremonial tapestry before the Pharaoh's procession.
Civil War Collection Uncommon
🪖
Surgeon Elias Voss
Field Medic & Botanist
Bio Trained in Philadelphia, operated by lantern light in makeshift tents across Virginia.
Task Source medicinal herbs before the next skirmish depletes supplies.
Maritime Heritage Common
Captain Mireia Sola
Merchant Navigator
Bio Charted eighteen trade routes between Barcelona and the New World between 1698–1722.
Task Negotiate safe passage through contested straits before the season closes.

Sample cards — each one drawn from your museum's own content, art generated by Grok AI

Your visitors have a phone in their pocket. Right now it's competing with you.

Museums invest millions in collections and exhibits. But dwell time is shrinking, and younger visitors expect experiences — not just information.

⏱️

Visitors Disengage Quickly

Average visitor reading time per exhibit label is around 24 seconds — a finding that has held across 30 years of museum research.1,2 Educational intent walks out the door after the first gallery.

📱

The Phone Always Wins

Passive display content can't compete with social media. The question isn't how to ban phones — it's how to make yours the most interesting thing on them.

🎓

Schools Need More

Field trips are becoming harder to justify. Teachers need structured, curriculum-aligned engagement tools — not just a PDF worksheet.

🔁

No Reason to Come Back

Without progression mechanics, repeat visits offer nothing new. Collectibles and unlockable storylines give visitors a reason to return.

From your collection page to a first quest draft fast.

No custom app build required to get started. No app download for visitors. Works in the browser on modern smartphones.

1

Paste Your Exhibit URL

Your education coordinator or intern pastes your exhibit page, collection article, or institutional text into the Create Quest Studio. Our AI reads it.

Works with museum websites, exhibit PDFs, collection pages, Wikipedia, historical archives — anything text-readable.

2

AI Builds the Quest

Grok AI generates a complete quest draft: storylines, named characters grounded in your actual history, collectible trading cards with unique AI artwork, and trivia questions derived from your content.

Your staff reviews and approves every element before anything goes live. You control the narrative.

3

Visitors Play In the Browser

Visitors open the quest on their phones (no app download). They answer questions tied to your exhibits, unlock characters, collect trading cards, and progress through the storyline during their visit.

Works as a QR code at the entrance, a link in your visitor app, or a URL on your signage.

Fast first draft generation from a strong source URL
0 app downloads required for visitors
unique trading cards — one per character, per quest
Source-led drafts start from your collection content, not generic trivia

Everything your team needs to engage visitors at scale.

Built for institutions — designed so interns can use it without IT support.

🧙

AI Quest Generation

Paste any URL or text. The AI produces a full quest draft — quest premise, branching storylines, characters, and trivia questions — rooted in your actual content.

🃏

Collectible Trading Cards

Every character becomes a collectible card with unique AI-generated artwork. Visitors unlock them by completing quests — a tangible takeaway that outlasts the visit.

📖

Branching Storylines

Players choose paths, meet characters, and face challenges drawn from your collection's real history. Multiple storylines per quest keep repeat visitors discovering new content.

🏛️

Creator Dashboard

Your staff gets a full content management interface to build, review, approve, and publish quests. Role-based access means curators, educators, and interns each see what they need.

📱

No App Required

Visitors play in the browser on any smartphone. Share via QR code, link in your existing visitor app, or signage at your entrance. Zero friction for first-time users.

🔒

You Own the Content

Your collection content stays yours. The AI generates the quest framework; you review and approve every character, every question, every storyline before it goes live.

🎓

School Group Ready

Curriculum-aligned quests, group QR codes, and educator materials make field trips structured and measurable. Students leave with collectibles — and something to talk about.

📊

Visitor Analytics

Track which exhibits drive the most engagement, where visitors drop off, and which storylines keep them playing longest. Data your development team actually wants.

Tell Us About Your Museum

Fill out the short survey below if you want to share how your museum might use SideQueso.

About Your Museum
Your Visitor Engagement Picture
Budget & Team
Main Contact

We review each request manually. No spam, no sales pressure.
Your information is used only to follow up on this request.

🏰

Quest Submitted!

Thank you — we've received your information and will review it for follow-up.

In the meantime, you're welcome to explore a free quest draft: visit the app, paste any exhibit page URL, and see your first quest come to life before we even talk.

Try The App Now → Open Quest Studio

What You Need to Know Before Filling Out the Form

What is SideQueso and how does it work for museums? +

SideQueso turns existing museum content — exhibit pages, archive PDFs, collection images — into playable educational quests with characters, storylines, trivia cards, and collectibles. Visitors explore through a browser with no app download required. Your team reviews and approves every stage before anything goes live.

What does "active development" mean — can we use it today? +

The quest studio is live and you can generate a draft right now. Some publishing, monetization, and on-site support pieces are still being built out, but you can already explore the core workflow in the browser.

Do we need a developer or technical staff to set this up? +

No. The entire workflow — from pasting a content URL to publishing a live quest — runs in a browser. Your curator or education staff can generate, review, and approve content without writing a line of code.

What happens to content from our website or archives? +

Content you submit (URLs, PDFs, images) is sent to Grok AI for quest generation processing only. We do not store raw source content after generation completes. Your institution retains full ownership of its materials. We do not use your content to train AI models. See our Privacy Policy for full details.

Is there a cost? What's the rough price range? +

Generating a draft and previewing the quest is free. Paid tiers are planned to unlock publishing, monetization, player analytics, and dedicated launch support. Pricing for institution use is still being finalized.

We have strict content approval processes. Will we still control what gets published? +

Yes — always. AI generates the first draft, but your team reviews and approves every stage: characters, storylines, quiz questions, collectibles, and pricing. Nothing reaches a visitor until you sign off on it. The approval workflow is a core part of the product, not an afterthought.

1 Bitgood, S.C. & Patterson, D.D. (1993). The effects of gallery changes on visitor reading and object viewing time. Environment and Behavior, 25(6), 761–781.
2 Reitstätter, L., Galter, K., & Bakondi, F. (2022). Looking to read: How visitors use exhibit labels in the art museum. Visitor Studies, 25(1), 1–22.